The Digital Media World: Amateurs VS Professionals
The movie and music industries are two of the hardest industries to break into and get careers in however, as digital media continues to be developed it puts the tools of production into the hands of the everyday computer user, making it easier to produce content and get discovered. According to an online journal by Tom Abba, 2006 it is now easy for computer amateurs to create, produce and publish their own content on the internet. It is also easier with the help of digital media for them to be discovered by people through the use of the sites creative commons, YouTube, MySpace, Face book and fanfilm.com ect. Professionals in the digital media industry are starting to become concerned with the free flow of free digital media software on the internet and to add to their worries illegal software and software that is governed by creative commons is now making it harder for them to sell their content to the public.
According to the online journal by Henry Jenkins, Convergence Culture: Where old and new media collide, 2007; digital media, music and cinema is a new chapter in the complex history of interactions between amateur music and filmmakers and the commercial media. In today’s technological world it has become easy for everyday computer users to create and produce their own content with the use of software downloaded from the internet. Music amateurs are now able to use software such as VB- audio software, Voxenge software, Ps-pausioware and Audacity 1.3Beta ect, to mix, edit, overdub, and synthesise ect, their own musical content. While amateur moviemakers are able to film and edit their filmed movie content using editing sites such as windows media. By learning how to use these do it yourself websites, amateurs now can make their own digital content with out professional help. So where does that leave ‘professionals’ and highly skilled artists such as recording studio workers, music producers, publishes and people who create the original professional software?
According to an online journal at knowledge.wharton published by Wharton university, 2008, a tug of war over the future of media is brewing between so called user- generated content including amateurs who produce blogs, videos, audio for product and professional journalists, movie makers and record companies along with the deep pocketed companies that back them. Since amateurs are learning to make their own digital media content, professionals are now finding it hard to find jobs as there is less need for them in the industry. Professionals such as recording studios, record dealists, publishes, film crew and film producers have therefore lost business and have had to according to this online journal by Metalib.unilinc,2007, come up with product differentiation and market segmentation to compete.
Now that digital media amateurs have learnt how to create and produce their own content, they are now looking for cheaper and faster ways to do so. On the internet amateurs can now download software for free using both sites under creative common laws and illicit software downloaded illegally. In accordance to what this online journal published by pool.com states, by just typing in the software name or description that you are looking for it is easy to see just how easy it is to come by. So now it is not only the professionals that help create and produce content externally from the internet that are affected but also the professionals that make the professional software internally on the internet. Professionals that create and publish professional content on the internet are now losing money as amateurs are finding ways to download the exact or very similar working software for free. According to this site about digital media by Broadband2.com, 2008, software is found everywhere on the internet, in fact most people around the world have either used or viewed some form of this free software at some time or place before. These professionals went to university to become qualified to create and produce musical and film content and now they are not being able to find jobs as it seems that everyone can now do it for themselves. Professionals now have to compete between themselves and make their content cheaper and more technologically advanced. One advantage that professionals do however hold over amateurs at the moment is the quality of their software. Software that is downloaded free off the internet is often not of the same quality as the professional which will often result in dodgier amateur made content. Although this is currently the situation, as technology advances into the future, the software on the internet will continue to improve and soon will be as effective and efficient.
In today’s technological culture amateur artists are able to get their music and movies viewed by uploading them on the internet rather than having to sign deals with professionals in the industry. A site that discusses this topic is content.ebscohost which states that user-generated content now encompasses discussion boards, blogs and social networking outlets such as MySpace, YouTube, face book and word press ect that rank new items based on popularity and consumer review aggregators, photo sharing networks and other sites that offer the opportunity for consumers to share their knowledge and familiarity with a product or experience. Today amateurs are able to upload their content onto these sites and as the content becomes more frequently viewed, they gain popularity and can break into the artist industry. YouTube which was created by three starting out amateurs itself has grown in great proportions in the last couple of years and now has literally thousands of music and filmed videos being viewed everyday. Everyone around the world is able to comment or view uploads and if they really like them they can even share them with friends and family. According to an About YouTube website Susan Boyle, a late contestant on Britain’s got talent, is a YouTube talent star. The video of her stunning the judges and audience online has 2.2 million hits and certainly helped her to become one of the most famous and popular contestants on the show. According to the website Gibson all access, people are able to find and listening to unsigned musicians and bands on YouTube which helps the band or musician get discovered.
So where does this leave professionals such as music managers, agents, record dealist, publishers and other industry workers who help amateurs break into these industries for a living? At the moment it is having minimal effect on professionals as the majority of the world’s population still wants to become famous in some way however these network sites are continually becoming more popular and eventually people will start avoiding getting professional training and help all together and just upload their work on YouTube and gain fans that way.
Overall the worlds technological world continues to grow as people keep becoming more technologically able and self efficient largely due to the content found on the internet these days which places amateurs in direct competition with professionals and skilled artists. Software is becoming easier and easier to find and use on the internet and amateurs are basically becoming professionals at creating internet content without having to go to university to gain a career in it. The quality at which amateurs are able to produce content will continue to better as society is starting to learn to use technology at a younger age, technology is becoming easier to use and our world is starting to revolve around technology itself. As technology continues to advance in society job descriptions for professionals will continually adapt to these changes and the demands for some professionals will minimize.
References:
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http://ijm.sagepub.com.libraryproxy.griffith.edu.au/cgi/content/abstract/os-33/1/10
-Cashmere, Paul, Susan Boyle: The youtube Sensation, 2009, viewed 20 October 2009
http://www.undercover.com.au/News-Story.aspx?id=8060
-Film Criticism in the Age of the internet: a critical Symposium, 2008, viewed 22 October 2009
http://content.ebscohost.com.libraryproxy.griffith.edu.au/pdf9/pdf/2008/CIN/01Sep08/34000942.pdf?T=P&P=AN&K=34000942&EbscoContent=dGJyMNLe80SeqLA4zdnyOLCmrlGeqK5Sr6a4SLKWxWXS&ContentCustomer=dGJyMPGprk%2Bzp69JuePfgeyx%2BEu3q64A&D=anh
-Henry Jenkins, Convergence Culture: Where old and new Media collide, 2007, viewed 21 October, 2009
Http://book.google.com.au/books?isbn=0814742815
-Knowledge@Wharton, The Experts vs. the Amateurs: A Tug of War over the future of Media, 2008, viewed 20 October 2009
http://knowledge.wharton.upenn.edu/articlepdf/1921.pdf?CFID=10687303&CFTOKEN=42440652&jsessionid=a830d3d89fb6f2c59e5d2e2f4b63b3a68257
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http://www.broadband2.com/futureofdigitalmedia.asp
-Pool.com, 2009, viewed 20 October 2009
www.pool.org.au/…/amateur_hour_the_ages_newspaper_!2_section_cover_story_august_2009
- Shoemaker-Galloway, Jace, Using Youtube to broadcast self, 2009, Viewed 22 October 2009
http://internet.suite101.com/articled.cfm/use_youtube_to_broadcast_yourself
-Tom Abba, Convergence: the international Journal of research into New Media Technologies,2006, viewed 21 October, 2009
Http://con.sagepub/libraryproxy.griffith.edu.au/cgi/reprint/12/1/115
-Turner, Jason, Working together to save music, 2009, viewed 20 October 2009
http://metalib.unilinc.edu.au.libraryproxy.griffith.edu.au/V/VPF64PVN1X6JE5PYUD193HRBKQ2BY4E9P3J6I4G3G38D2RGQU7-03009?func=meta-3&short-format=002&set_number=003958&set_entry=000005&format=999

The Cyberpunk according to google- wow!!!